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Blizzcon fluffy questioning diablo immortal
Blizzcon fluffy questioning diablo immortal












blizzcon fluffy questioning diablo immortal blizzcon fluffy questioning diablo immortal

While Cheng and Blizzard hoped to discuss the mechanics and story of “Diablo Immortal,” much of the conversation around the game has focused on its shortcomings. It promises a complete Diablo experience on phones with new additions like touch controls and unique stories that haven’t been told before.

blizzcon fluffy questioning diablo immortal

“Diablo Immortal” is Diablo’s first foray into the mobile space. How’d we get there? It’s kind of a big deal.” But we see a comet at the beginning of ‘Diablo 3’ and it’s explained that it’s Tyrael. “What happened to Tyrael? That was one of my big questions, at the end of ‘Diablo 2,’ Tyrael is presumed dead. “We sort of had a lot of loose ends, and this gives a chance to explore that gap,” said principal game designer Wyatt Cheng. That’s the main reason why Blizzard chose to explore Diablo’s forgotten storylines with “Diablo Immortal,” their newly announced mobile game. There was a year-long gap in the story between “Diablo” and “Diablo 2,” the gap between “Diablo 2” and “Diablo 3” was much longer with twenty years passing between the two games.














Blizzcon fluffy questioning diablo immortal